

SALON GAMES FOR MAC PC
The release of Mac versions of new PC game sensations will still usually lag behind, frustrating Mac fans no end, but over the last year, there has been a healthy growth in companies catering to those who want to spend some particularly unproductive hours in front of their Macs. This doesn't seem to bode well, especially for a computer that sits on over 30 million desks worldwide.Īnd yet, call up a Mac game developer today, ask them how it's going, and you'll hear them say things like "it's been a great year" and "we're optimistic."

Today, a solid seller in the Mac market may rack up one third of the unit sales of an A-list PC title - perhaps 30,000 boxes instead of 100,000 - with breakaway hits such as Tomb Raider or The Sims being a rare exception.

As many have noted, 1990s-era Apple management reacted to taunts in the business world that the Mac was merely a toy by purposefully distancing itself from games and game developers. The game market especially, Doom and beyond, has been owned by consoles and the PC since the Apple II's obsolescence. It's a surprise because the irrelevance of the Mac in the business world, in the consumer market and in the education world is an evergreen topic, as are the regular stories heralding either the death of Apple or ruefully noting that the company is not bankrupt - yet. But what might come as a surprise is that in the almost-marginal world of games for the Macintosh, the kids are pretty much all right. Billions are being spent to shoot aliens on a ringworld, bust ghosts or play as a mulleted secret agent. Game console fans are taking to heart the president's patriotic call to consumerism, buying Xboxes and GameCubes in big numbers even the year-old PlayStation 2 has seen a significant jump in sales.
